Inspired by Monsters Inc he initially had trouble getting into the animation scene due to a lack of experience but was lucky enough to work on Fosters Home for Imaginary Friends.
He then went on to make the animation for the DVD extras of the 2006 film Beerfest. It was small jobs such as these that led to bigger jobs. Eventually he landed a job at Pixar with his first job being Monsters University.
Notes from the lecture:
- Make things believable
Who is the character and what am I trying to sell in my project. How do I relate to the characters I'm making. There has to be a reason why.
- Walk people through my process
What is my method and why do I think something should work the way it does? Generally he spends about 3 weeks creating a 'research bible' for a job before he even gets to the drawing aspect. 70% research, 30% drawing. A lot of our work is basically problem solving and showing how we've done so is a large part of that.
- "Who should I be looking at?"
Chris informed us that most of his time spent at university was wondering who he should be drawing like etc. I feel that this year I have transcended that and am producing work in a style I enjoy and is hopefully going to become synonymous with my practice. He also works analogue as long as possible before going over to digital. As my practise becomes more digital is there a way I can incorporate analogue into my work? He also said computers are good for speed when deadlines are due. Don't be afraid to rely on them to get the job done.
- Concerning character design
Clarity, gesture and silhouette are important to character design. Can the character be instantly recognisable by their silhouette alone? Think about a characters colour palette. How can I make them seem threatening, timid etc. Study my own face to understand facial gestures!
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